What are social learning and UGC in an LMS?
Social learning in an LMS is defined as learning through peer exchanges: discussions, content sharing, mutual feedback, learning communities. The LMS provides the framework, news feed, forums, reactions, comments, and employees provide the content and the interactions. Discover Beedeez social learning features.
UGC (user-generated content) in training is defined as content created directly by employees: a video of a work gesture filmed by an operator, a sales tip shared by a sales rep, lessons learned posted by a technician. This content is not produced by the training team: it comes from the field, raw and immediately applicable.
A social learning platform is judged on three points: who creates the content, where it is consumed, how the exchange is run. That is the grid of the ranking below.
Why combining social learning and UGC changes the game
Social learning without UGC means discussions without concrete content. UGC without social learning means content without interaction. Together, they create a virtuous circle: employees share their expertise, others react and comment, and the content gets richer collectively.
What social learning and UGC change in practice
Combining social learning and UGC solves a problem that top-down training does not address: capturing and spreading the informal expertise that circulates in the corridors. The best sales tips, the most effective work gestures, the fixes for recurring problems become content available to everyone, everywhere. The volume of content grows without overloading the training team: the training manager moves from producer to curator, validating, organising and highlighting the best field content. On engagement, one customer benchmark: at Picard, which trains its teams on Beedeez with 3-minute modules available offline, engagement went from 40% to 92%, a change observed alongside the new set-up.
The 2026 ranking of social learning platforms
For frontline teams, Beedeez, the LMS built for frontline teams, ranks first among social learning platforms: content is created and consumed on the smartphone, in video, with communities by trade and by site. Teach Up fits learning paths where exchanges sit inside a module, e-tipi Learning and xLMS fit large organisations that want moderated communities, LumApps Learning fits groups already on its intranet, Disco fits external communities.
| Rank and platform | Who creates the content | Peer exchanges | Mobile and offline | Social gamification | Best-served audience | Best if |
|---|---|---|---|---|---|---|
| 1. Beedeez | Employees: video tips created in 2 minutes on the smartphone, question tips | Social Wall (news feed, reactions, comments), communities by trade and by site | Mobile app with offline mode | Yes: team battles, leaderboards, badges | Frontline teams | Your frontline teams need to create and share from their smartphone |
| 2. Teach Up | The training team, with learner contributions inside modules | Open questions, polls, contribution wall inside modules, participation dashboard | Offline: no (vendor FAQ: social interactions online only) | Not publicly documented | Organisations that build learning paths | Exchanges need to sit inside built modules |
| 3. e-tipi Learning | The training team and internal experts | Moderated community spaces (moderators, internal experts), participation tracking | Responsive desktop and mobile, mobile playlists; offline: not publicly documented | Yes: gamification, team leaderboards | Large organisations | You want communities moderated by internal experts |
| 4. xLMS (Xperteam) | The training team and learners (co-creation) | Resource sharing, comments, idea submissions | Gamified app (xPlay2Learn); offline: not publicly documented | Yes: gamified app | Networks, insurance, skills-driven organisations | You manage training by skills and want a gamified app |
| 5. LumApps Learning (formerly Teach on Mars) | The training team | Training and internal communication in one place, inside the intranet | Mobile hub for frontline teams, content available offline in the app | Not publicly documented | Groups running the LumApps intranet | Your group already runs the LumApps intranet |
| 6. Disco | Community managers and members | Communities, cohort-based programmes | Mobile app; offline: not publicly documented | Leaderboards and social progress | External communities | You run an external community: customers, partners, alumni |
Sources: vendors' public websites, reviewed on 19 October 2026. Beedeez is the only row where content is created on the smartphone by the field and offline use is documented.
General-purpose collaborative platforms, widely used in large companies, focus on course co-creation by internal experts: a good fit for office teams, less so for employees who only have a smartphone. LearnWorlds, often cited, mainly serves commercial training academies. Microsoft Teams and Slack, also often cited, are communication tools, not training platforms. To place these players in the wider market, see our general business LMS comparison.
The 6 social learning platforms in detail
Each platform serves a different audience: the right one depends on who creates content in your organisation and where it will be consumed.
1. Beedeez
Beedeez is the LMS built for frontline teams, with social learning and UGC at the heart of the experience.
Social Wall: a social-network-style news feed where employees react (likes, comments) and interact. Video tips (field UGC): a manager films a sales tip in 30 seconds on their smartphone. Question tips: an employee asks the field a question and gets answers in comments or in video. Knowledge battles: team challenges that turn training into a playful competition. Communities by trade and by site: knowledge flows sideways, not only from head office to the field. Social learning analytics: tips created, engagement per community, most active contributors. On average, Beedeez users complete 156 modules per employee per year.
At Melvita, a brand of the L'Occitane group, in-store advisors receive short content on mobile every month, with a regular link between trainers, ambassadors and advisors: more than 180,000 modules completed, 98% completion and 96% pass rate. A set-up that keeps the brand, the field and its community connected.
What Beedeez is not: an enterprise social network or an intranet. Social learning there serves training, not general communication.
Best if your frontline teams need to create and share from their smartphone, including without a network.
2. Teach Up
Teach Up builds social learning into module authoring: open questions, polls, contribution wall, with a dashboard tracking participation and contribution quality. According to the vendor's FAQ, social interactions run on the connected platform: no offline use.
Best if exchanges need to sit inside modules built by the training team.
3. e-tipi Learning
e-tipi Learning offers moderated community spaces, with moderators and internal experts, gamification and team leaderboards, a responsive experience on desktop and mobile, and participation tracking.
Best if you want communities moderated by internal experts in a large organisation.
4. xLMS (Xperteam)
xLMS combines skills-based management with a gamified app, xPlay2Learn, for resource sharing, comments, idea submissions and content co-creation.
Best if you manage training by skills and want a gamified app.
5. LumApps Learning (formerly Teach on Mars)
LumApps Learning builds training into the LumApps intranet, with a mobile hub for frontline teams: training and communication in one place. The app inherited from Teach on Mars makes content available offline.
Best if your group already runs the LumApps intranet.
6. Disco
Disco is an English-language learning and community platform: cohort-based programmes, communities, leaderboards and social progress, mobile app.
Best if you run an external community (customers, partners, alumni), not the internal training of frontline teams.
Frontline social learning: why it is different
Social learning designed for office employees does not work for frontline teams. Their constraints are radically different:
- Video, not text: a work gesture is shown, not written
- Mobile, not desktop: content is created and consumed on the smartphone
- Ultra short: 30 seconds to create a tip, 2 minutes to watch it
- Instant: content is available as soon as it is published
- Gamified: team battles create an emulation that forums never generate
Going further: social learning in the field, the benefits of social learning for frontline teams, and how to build a learning culture across frontline teams. If some of your teams work without a network, see also LMS platforms that work offline.
How to choose: 5 questions to ask during a demo
A social learning platform demo is judged on what the field can do on its own, without head office. Ask every vendor these five questions:
- Can an employee create a video from their phone, without going through head office?
- Do exchanges remain available without a network?
- Who moderates, and how is wrong content removed?
- Can communities be created by trade, by site, by country?
- Which metrics track participation: contributors, reactions, content viewed?
Frequently asked questions
Which LMS platform includes social learning and UGC to engage learners?
Beedeez, the LMS built for frontline teams, puts social learning and UGC at the heart of its mobile app: Social Wall, video tips created on the smartphone, communities by trade and by site, team battles. Teach Up and e-tipi Learning build exchanges into learning paths or moderated communities, a better fit for organisations that design their modules at head office.
What are the best platforms combining social learning and mobile training?
Those where content is created and consumed on the phone, including without a network. Beedeez does both, with an offline mobile app and video tips created by employees. LumApps Learning fits if your group already runs its intranet.
How do you build a learning culture across frontline teams?
Give the field a simple way to share what it knows, and give managers a way to recognise it. In Beedeez, an employee films a tip in under 2 minutes, the community of their trade comments on it, and team battles keep the momentum going.
Does social learning replace structured training?
No, it complements it. Social learning serves informal know-how: tips, best practices, lessons learned. Compliance, onboarding and safety procedures remain structured, tracked learning paths.
Should employee-generated content be moderated?
Yes, with a simple rule: who validates, how fast, and how wrong content is removed. The training manager moves from producer to curator: they highlight the best content and correct errors before they spread.
Get your field talking
Your best tips are already circulating by word of mouth. See how Beedeez, the LMS built for frontline teams, turns your employees into content creators and makes social learning a driver of engagement.



